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Ordyne
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| Publisher: NEC |
Players: 2 |
Gameplay: 9 |
| Year Released: 1989 |
Reviewed By: Fabio |
Lasting Appeal: 8 |
| Format: HuCard |
Graphics: 7 |
Tilt: 7 |
| Genre: Shoot 'Em Up |
Sound: 6 |
Overall: 7.40 |
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When it comes to the TurboGrafx-16, there is no shortage of shooters. The Genesis may have had the
sports genre cornered in terms of 16-bit gaming, but NEC knew what it was doing when it came to
mind-bendingly frustrating spaceship adventures. When a console is known for a particular genre,
though, it is often tough to make a name for yourself in an already over-crowded arena. Fortunately,
when Namco was developing Ordyne, they had a few tricks up their sleeves.
Let's be honest here, the staff of turbografx.net had a chance to try out the Japanese version of
Ordyne, so I have absolutely no idea what the premise of the game is. It may be surprising to hear
this, but being a world famous romance novel cover boy does not translate into an unparalleled
knowledge of foreign languages. However, let's go out on a limb and say that the game has something to
do with saving the world from some nefarious evil and that there's only one person that can overcome
this evil...you!
One of the first things that will pop out at you is the very liberal use of color in Ordyne. The
TurboGrafx offered a pallete that made Sega executives wince, so why not put it to use. Namco made the
most of the hardware available to them in this regard. Background graphics and sprites are all nicely
detailed and very colorful. The game includes some really wacky enemy sprites, including one over-sized
pair of chompers that remind me of a recent nightmarish visit to the dentist's office.
In terms of shooters, one of the most frequent issues that developers face is flicker. I did notice a
little bit of flicker in Ordyne, but it's certainly nothing that will hinder your enjoyment of the
game. Only during the fiercest of dog fights should you expect to experience this, so you can rest easy
and focus on the task at hand...saving the world!
The background music is very Japanese sounding in my mind. To be honest, it's not much to write home
about, and I did find it to be wearing on me after a while. Sound is definitely the weak point of the
game, with sound effects also being average at best. You may choose to pop in a CD and turn off the
volume when playing this one. Perhaps some Yanni would be in order.
Gameplay is where Ordyne shines. The first thing that pops out at me is the fact that Namco decided to
include two-player simultaneous play. Shooters that support this on the TurboGrafx platform are few and
far between, likely because of the inclusion of only a single controller port by default. Developers
that do support the TurboTap, though, should stand up and be recognized, as this adds a whole different
level of enjoyment to the game.
Namco could easily have rested on its laurels after including the multi-player support. However, they
weren't even close to finished with packing features into the gameplay. Ordyne uses a unique power-up
system whereby you collect crystals to pay for various power-ups. You will find flying power-up stores
throughout each level. These offer you the opportunity to buy a three-way shot, rapid fire, and other
enhancements to your weaponry, if you have enough crystals on hand. Not only that, but your ship has
two different types of firepower at all times. Besides the standard space laser, you've got a bomb that
helps to take out enemies below you. As if that weren't enough, you'll even run into an occassional
casino where you can gamble for additional crystals or a power-up.
All in all, Namco needs to be recognized for such an innovative shooter. It's true that you need to
stand out in the shooter crowd on the TurboGrafx-16, and Namco proved that they were the developer for
the job. Being one of the early titles released stateside, this one shouldn't be too hard to come
across. If you're interested in a unique experience that offers a plethora of new twists, it's probably
time to give Ordyne a chance.
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